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Dawn-Dash: Scoring

Dawncaster scoring guide

🏆 An in-depth guide to maximizing your score in each game mode of Dawncaster. Select a game mode below to get started!

Content

Standard score

Standard score

Your Standard mode score is determined by the following two factors:

  • How well you perform in six specific scoring parameters.
  • The malignancies you've enabled for the run.

The combined score from the following six scoring parameters are multiplied by your malignancy level to give your final score.

In-Game Score Example
  • 💀 Bosses defeated Total number of bosses killed
  • ⚔️ Damage Highest damage dealt in a single effect
  • ❤️ Awareness Total damage taken
  • 💨 Lethality Average turns per fight
  • 🃏 Versatility Number of distinct cards in your deck
  • 💰 Wealth Sum of your gold and deck value

Each parameter is assigned a rank from one to nine (IIX) based on your performance, and gives you a score corresponding to that rank.

At the maximum rank (IX):

  • ⚔️ Damage, ❤️ Awareness, 🃏 Versatility, and 💰 Wealth give you 2000 points each.
  • 💨 Lethality gives you 500 points.
  • 💀 Bosses defeated depends on your difficulty and kill count. A maximum of 6000 points is achievable on Impossible difficulty.

Score growth between ranks is non-linear. For most parameters, jumping from rank VIII (8) to IX (9) is usually worth more than jumping from I (1) to V (5). Useful to keep in mind if you are forced to prioritize one parameter over another. Unfortunately, your standings in these parameters are completely invisible to you during the run, so you'll have to keep track of them on your own.

🧠
Sacrificing a perfect ♥️ Awareness score, just to slightly improve your 🃏 Versatility, is effectively never worth it! One exception might be 💨 Lethality, as it only gives you a measly 500 points at max rank, and also drops very slowly.

Here's a detailed breakdown of each parameter:

  • 💀Bosses defeated
  • ⚔️Damage
  • ❤️Awareness
  • 💨Lethality
  • 🃏Versatility
  • 💰Wealth

⚔️   Damage

Determined by the highest damage you do in a single instance. This can either be direct damage from an action, burning, bleed damage, doom, etc. Any single source of damage will count.

This parameter is ranked the same way for both Standard and Sunforge.

RankThresholdScore
IXOver 5000 damage2,000
VIIIOver 2500 damage1,500
VIIOver 1500 damage1,250
VIOver 1000 damage1,000
VOver 250 damage750
IVOver 100 damage500
IIIOver 50 damage250
IIOver 25 damage150
I???100

💥

Overkill damage counts as well! However, charm kills don't count as damage dealt, even with a high charm value. Slay and subjugation wins also don't count.

📋  A small on these numbers

Your in-game base score is the sum of your scores in the six parameters above. If you max out everything on Impossible difficulty, this gives you a base score of 14,500 (6000 + 4 × 2000 + 500).

This score is then multiplied by your malignancy level, which is the sum of all malignancies enabled for the run. The highest level you can have right now is 220%. Going with the numbers above, this gives us a max malignancy bonus of 31,900 (14500 × 2.2).

Adding that to the base score, puts the highest achievable Standard score for an Impossible run at 46,400 (14500 + 31900)!

Similarly for the other difficulties, the highest achievable scores are:

  • Hard: 40,000 ((4000 + 4 × 2000 + 500) × (1 + 2.2))
  • Challenging: 31,680 ((1400 + 4 × 2000 + 500) × (1 + 2.2))
  • Normal: 29,440 ((700 + 4 × 2000 + 500) × (1 + 2.2))

These numbers will of course vary over time, as the game introduces new malignancies, or tweaks the percentages on existing ones.

👺
There is one way to go over the maximum malignancy level on Standard mode. If you play an Invasions run, and pick up Offer of Pride while already having five malignancies, you will be granted a sixth malignancy!
Scoring example

Scoring example

This run scores high ranks in most of the parameters. 💀 Bosses defeated, ⚔️ Damage and 💨 Lethality are all maxed out, and only 5 cards short of hitting the next 🃏 Versatility rank!

Standard Mode Score Example

  • 💀 Bosses defeated: 6000 All bosses on Impossible difficulty.
  • ❤️ Awareness: 750 Less than 100 damage taken.
  • ⚔️ Damage: 2000 Over 5000 damage dealt.
  • 💨 Lethality: 500 Averaged 2 turns per fight.
  • 🃏 Versatility: 500 Over 19 cards in deck.
  • 💰 Wealth: 1250 Over 1500 gold + deck value.

This adds up to 11,000.
Scaling this with the 180% malignancy level gives us the total score of 30,800 (11000 × (1 + 1.8)).